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LRI64-A1S/XXX データシート(PDF) 33 Page - STMicroelectronics |
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LRI64-A1S/XXX データシート(HTML) 33 Page - STMicroelectronics |
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33 / 38 page ![]() 33/38 LRI64 APPENDIX A. ALGORITHM FOR PULSED SLOTS The following pseudo-code describes how the anti-collision could be implemented on the VCD, using recursive functions. function push (mask, address); pushes on private stack function pop (mask, address); pops from private stack function pulse_next_pause; generates a power pulse function store(LRI64_UID); stores LRI64_UID function poll_loop (sub_address_size as integer) pop (mask, address) mask = address & mask; generates new mask ; send the Request mode = anti-collision send_Request (Request_cmd, mode, mask length, mask value) for sub_address = 0 to (2^sub_address_size - 1) pulse_next_pause if no_collision_is_detected ; LRI64 is inventoried then store (LRI64_UID) else; remember a collision was detected push(mask,address) endif next sub_address if stack_not_empty ; if some collisions have been detected and then ; not yet processed, the function calls itself poll_loop (sub_address_size); recursively to process the last stored collision endif end poll_loop main_cycle: mask = null address = null push (mask, address) poll_loop(sub_address_size) end_main_cycle |
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