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TSL2563CS データシート(PDF) 22 Page - TEXAS ADVANCED OPTOELECTRONIC SOLUTIONS |
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TSL2563CS データシート(HTML) 22 Page - TEXAS ADVANCED OPTOELECTRONIC SOLUTIONS |
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22 / 38 page ![]() TSL2562, TSL2563 LOW-VOLTAGE LIGHT-TO-DIGITAL CONVERTER TAOS066J − MAY 2007 22 r r Copyright E 2007, TAOS Inc. The LUMENOLOGY r Company www.taosinc.com APPLICATION INFORMATION: SOFTWARE Calculating Lux The TSL256x is intended for use in ambient light detection applications such as display backlight control, where adjustments are made to display brightness or contrast based on the brightness of the ambient light, as perceived by the human eye. Conventional silicon detectors respond strongly to infrared light, which the human eye does not see. This can lead to significant error when the infrared content of the ambient light is high, such as with incandescent lighting, due to the difference between the silicon detector response and the brightness perceived by the human eye. This problem is overcome in the TSL256x through the use of two photodiodes. One of the photodiodes (channel 0) is sensitive to both visible and infrared light, while the second photodiode (channel 1) is sensitive primarily to infrared light. An integrating ADC converts the photodiode currents to digital outputs. Channel 1 digital output is used to compensate for the effect of the infrared component of light on the channel 0 digital output. The ADC digital outputs from the two channels are used in a formula to obtain a value that approximates the human eye response in the commonly used Illuminance unit of Lux: Chipscale Package For 0 < CH1/CH0 0.52 Lux = 0.0315 CH0 − 0.0593 CH0 ((CH1/CH0)1.4) For 0.52 < CH1/CH0 0.65 Lux = 0.0229 CH0 − 0.0291 CH1 For 0.65 < CH1/CH0 0.80 Lux = 0.0157 CH0 − 0.0180 CH1 For 0.80 < CH1/CH0 1.30 Lux = 0.00338 CH0 − 0.00260 CH1 For CH1/CH0 > 1.30 Lux = 0 TMB Package For 0 < CH1/CH0 0.50 Lux = 0.0304 CH0 − 0.062 CH0 ((CH1/CH0)1.4) For 0.50 < CH1/CH0 0.61 Lux = 0.0224 CH0 − 0.031 CH1 For 0.61 < CH1/CH0 0.80 Lux = 0.0128 CH0 − 0.0153 CH1 For 0.80 < CH1/CH0 1.30 Lux = 0.00146 CH0 − 0.00112 CH1 For CH1/CH0 > 1.30 Lux = 0 The formulas shown above were obtained by optical testing with fluorescent and incandescent light sources, and apply only to open-air applications. Optical apertures (e.g. light pipes) will affect the incident light on the device. Simplified Lux Calculation Below is the argument and return value including source code (shown on following page) for calculating lux. The source code is intended for embedded and/or microcontroller applications. Two individual code sets are provided, one for the chipscale package and one for the TMB package. All floating point arithmetic operations have been eliminated since embedded controllers and microcontrollers generally do not support these types of operations. Since floating point has been removed, scaling must be performed prior to calculating illuminance if the integration time is not 402 ms and/or if the gain is not 16 as denoted in the source code on the following pages. This sequence scales first to mitigate rounding errors induced by decimal math. extern unsigned int CalculateLux(unsigned int iGain, unsigned int tInt, unsigned int ch0, unsigned int ch1, int iType) |
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